Lǚ, Itinerant troops
The great image says: High on the mountain there is fire: Itinerant. The noble one is clear minded and cautious in imposing punishment and does not protract lawsuits.
Lǚ: the ideogram and the story. What does it mean for your question?
This hexagram is complementary to hex.60.
Top 9: The bird burns its nest. The wandering people first laugh and afterwards cry. They lose their cattle at Yi. Pitfall.
In new circumstances - new people, new place, new experience - one should be extra careful. Expect anything and weapon yourself against it. And if you happen to have a place or friends, then be careful not to lose them.
(Changes to hex.62)
6 at 5: He shoots a pheasant, dead with one arrow. In the end praise and an assignment.
Do - and show - the best you can. When people know your value they will easily grant you the recognition and position you deserve. Same goes for yourself: just do the best you can and your soul will feel satisfaction and ease.
(Changes to hex.33)
4: The wanderer is in a resting place and obtains money and an axe. My heart is not pleased.
Finding safety and rest and the means to sustain oneself are important, but the heart needs safety and riches too, spiritual ones. First of all it needs inspiration, and for that it has to be challenged.
(Changes to hex.52) Mirror
9 at 3: The troops burn their lodgings, lose their boy-servants. Determination danger.
When a dangerous task has to be accomplished, it is better to burn one’s ships. Fear is strong, but without a refuge it is easier to cope with. When troops start marching to the war, they remove their camp, so the decision is definite.
(Changes to hex.35) Mirror
6 at 2: The wanderer comes to a resting-place, cherishes his belongings and acquires a boy-servant. Determination.
Satisfaction with one's life makes a resting place to a place of rest. To be happy with everything, not longing for more, different or better is the key to feeling at home. One does not 'find' a home, one makes a place a home.
(Changes to hex.50) Mirror
Initial 6: The wanderer is trivial and petty, chopping up his position and seizing calamities.
A first impression is extremely important. Often it cannot be undone, and even if one can show one's real intentions later, it will never be really convincing.
(Changes to hex.30) Mirror